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Random Talking Bush's Model Importers and QuickBMS Scripts
And another script update for the above, to fix up a few things:
Code:
Fixed models with more than 65536 vertices on a single mesh group (e.g. objects_area04_building01) failing to import. (Thanks, New3DsSuchti!)
Fixed trainer models erroring in non-ancient 3DS Max versions when importing out of the intended order. (Thanks, FreohrWeohnataKausta!)
Added an option to "simplify" materials upon importing, to assist with using the Render to Texture function to re-bake colourized Pokémon textures.

https://mega.nz/file/GkwF1QiK#VuNPb2qIQ-...o6ijdTK24c
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 02-06-2022, 04:00 PM

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