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Random Talking Bush's Model Importers and QuickBMS Scripts
hello, i've been able to use the new script on splatoon 2 models perfectly fine, except there's a new problem, one of the models has an incorrect UV layout when imported
this even carries over to importing them to blender but it's visible in 3DS Max as well. it basically looks impossible to fix
the model in question is Lft_OctBoss_Octa.Nin_NX_NVN.szs
it's specifically from octo expansion
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Pinkupi13 - 09-08-2020, 12:43 PM

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