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Random Talking Bush's Model Importers and QuickBMS Scripts
(03-14-2020, 09:22 PM)BetzabeNaranja Wrote: how get the alt. skins textures of ctr nf
Pretty straightforward, just look for the respective "_outfit" archives with the skins you want.



Anyway, the BFRES script is finally up-to-date! (It's only like a year overdue *cough cough*.)

Code:
Finally added support for Version 9 Switch models.
Yes, I'm skipping from R6.85 to R9 specifically for that and not for any other reason.
Fixed New Super Mario Bros. U DX models's bone structures not importing correctly.
Fixed rigging for models using unsigned short values (e.g. Ring Fit models).
Added new sub-option for "Import rigging" to automatically reset XForms and model bind poses (on by default), and an option to disable vertex coloring.
https://mega.nz/#!DpxFmDhY!eFF5xhdOoZvdL...ETKmrlZtx8
...which means the following games are now supported:
Code:
Animal Crossing: New Horizons
Brain Age / Dr. Kawashima's Brain Training
The Legend of Zelda: Link's Awakening
Ring Fit Adventure
Super Kirby Clash
Super Mario Maker 2
Tokyo Mirage Sessions #FE Encore

Also a hotfix for my BNTX QuickBMS script:

Code:
Fixed Super Kirby Clash BFRES files not working due to a dumb oversight.
https://mega.nz/#!CppTHBYT!kZvbnKJ-EFeAu...LPYvnjY_N8
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 03-22-2020, 02:32 AM

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