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Random Talking Bush's Model Importers and QuickBMS Scripts
(02-26-2020, 08:35 AM)Pinkupi13 Wrote: hello

I've been using your bfres 3DS Max script to rip splatoon 2 models for a while, but some models encounter a gimbal lock error upon export and then when loaded into, say, blender, the models come out deformed and farther from where they were placed in 3DS Max

is there a way to fix this so they don't do that? it seems to affect a few models seemingly at random. I'm also very new to the program.
I think it might have to do with the XForm positioning of some models. Give me an example of a model that causes that issue, and I'll look into it.

(02-26-2020, 09:59 PM)Chris Shade Wrote: Hi, so I had a friend use your script to rip Zero from MHX, but he's missing his hair, do you know where to find it?
Zero's hair is a separate model (similar to how Proto Man's scarf is a separate model in Powered Up), you'll find it just a few numbers ahead of Zero's model -- my rip has Zero's model listed as 59 and his hair as 63 in the "rockx_pack_018" archive.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 02-27-2020, 05:00 PM

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