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Random Talking Bush's Model Importers and QuickBMS Scripts
(06-20-2019, 05:53 AM)Random Talking Bush Wrote:
(06-19-2019, 09:44 AM)Guimian Wrote: Hey RTB. I have been testing the N.Sane Trilogy IGZ to DDS/GNF with the Nitro Fueled (Switch version) textures and seems to be working fine with (almost) all the files. However, there's a error happening with Normals maps.

https://i.imgur.com/sCOeudl.png this is the error.

And here's some sample files https://puu.sh/DI1PD.rar

Also, Thank you for your hard working on all these scripts!
Yep!

https://mega.nz/#!app0jI7R!aAkZVXKfeGAVl...lObxY89Qdw

Easy fix, just needed to add a check for Switch ATI2-based textures (there weren't any in the Switch version of Crash: N-Sane Trilogy, after all).

(Now hopefully I should have something ready for the models themselves soon enough...)

Thanks, dude! I'm excited for the models release, (but of course, take your time!)

For the script, it's working well but for both Body normal maps for Nitros Oxide and Coco the texture looks corrupted... Maybe because of the .pak extractor i'm using?

Here's what it appears in QuickBMS https://i.imgur.com/Qe2OiSP.png

And also how the textures looks https://i.imgur.com/XpQqfLS.png

I used the last version of NST_Pak_Explorer by Neo_Kesha to extract the files because the Marvel Ultimate Alliance 2 script by Aluigi doesn't seem to extract some files properly too.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Guimian - 06-20-2019, 11:47 AM

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