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Random Talking Bush's Model Importers and QuickBMS Scripts
So I made a discovery. Apparently, I can just export the models from 3ds Max with bugged uvs as is without fixing them at all, import them into Unity, and then from Unity, click on the textures, and set their wrap mode to mirror, and everything just works! No need to mess with modifiers or textures.

Can you add a checkbox to your script to clear all opacity maps from the materials? Because some models come out bugged without doing this.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Sonicfan1123 - 02-18-2019, 05:07 PM

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