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Random Talking Bush's Model Importers and QuickBMS Scripts
(02-15-2019, 09:46 PM)Random Talking Bush Wrote:
(02-15-2019, 08:48 PM)Sonicfan1123 Wrote: This BFRES UV map is messed up when I import in 3ds Max 2019 with default settings. How to fix?
https://ufile.io/mzknm
In this case, you need to mirror the textures themselves both horizontally and vertically, and then add a UVW XForm modifier to all of the polygon groups with the following settings -- U Tile: 0.5, V Tile: 0.5, U Offset: 0.0, V Offset: 0.5. If done correctly, it should look like this:
[Image: go.php?u=atrIoiArbK5JH22lH0Q3PEL6IBHcGYDWgVje&b=5]

Nintendo sure loves their texture mirroring.
Would it be possible for you to update your script to automate this?
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Sonicfan1123 - 02-15-2019, 10:04 PM

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