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Random Talking Bush's Model Importers and QuickBMS Scripts
(04-21-2018, 08:36 PM)Random Talking Bush Wrote:
(04-21-2018, 08:19 PM)Carpaccio Wrote: The 'distortion' is due to model overlay. Kirby's model, upon import, is actually several 'shape' models of him over each other. It includes the 'inflated' for flying, the 'fat' for having inhaled something, and the normal Kirby. So for now you have to manually separate the three models of him or remove the ones you don't want.
Five, actually, but the polygon names should give you an idea of how they're grouped ("BodyM", "BodyBigM", "BodyBlowM", "BodyDrawM" and "BodyFlightM"). Perhaps at a later time I'll see if I can attach the polygon groups to their respective visibility bones.

Oh, and you'll need to clamp the textures for Kirby's eyes, too, otherwise they'll just wrap around.

THANK YOU for reminding me. How do I clamp textures? I've been having that issue on so many of these models...also, when Importing normal Pon and Con, their textures seems a little glitchy under their armor.
EDIT: I just checked Pon and Kon's UV layout for their body textures and they're pretty noticeably broken. For some weird reason a majority of them are 'balled' up.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Carpaccio - 04-22-2018, 12:20 AM

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