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Random Talking Bush's Model Importers and QuickBMS Scripts
(03-24-2018, 02:40 PM)N1AF Wrote: I'm trying to import some Splatoon 2 BFRES files into 3DSmax 2016 using the Switch MaxScript but the textures don't seem to import at all. The model and rig is fine, just not the textures.

First I tried just the MaxScript with no luck. Then I tried the QuickBMS method to rip the textures separately but the output DDS files have unknown header types so they're not openable by 3DSMax or a DDS viewer.

Any clues?
Convert those DDS files to PNG using a program like Noesis. They're using a DX10-based format, which 3DS Max doesn't properly support.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 03-24-2018, 04:15 PM

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