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Random Talking Bush's Model Importers and QuickBMS Scripts
(11-26-2017, 09:48 PM)squall789 Wrote: Ah this script is so awesome! Awesome job.

I'm using 3DSMax 2016 and it works perfectly for the characters, but for environments it doesn't want to load.
Gives an error about the number of skinned meshes being above 1.

The one I tried was in the following path:
World of Final Fantasy\resource\finalizedWin64\mithril\map\hi\007_CorneliaArea1st\model

named a0000.mdl

The towns in this game are really nice.

Is it possible to request a fix for the script that supports the games environments?
Ah, crap, I must've broken something when I did some changes from my script for the Vita version of the game, because I know those were working for that. I'll let you know when that's been fixed!

(EDIT: Fixed it! Turns out it was because I'd forgotten to change one line of coding...)
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrKA...zIKBO5bzik

I'll see what I can do about adding material importing sometime soon, so that you won't have to guess the correct textures for everything. For now, use the "MAT" numbers as a guideline.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 11-26-2017, 09:53 PM

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