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Random Talking Bush's Model Importers and QuickBMS Scripts
#98
Meant to post this a while back, but I got sidetracked by a variety of things. Here's a "halfway" update for the BFRES script, to v5.5:

Code:
Sylk helped out with revising the UI, and another bunch of optimizations to the script were made
Added proper material importing, now bump/specular/emissive/etc. maps are applied to the right channels.
Added vertex types 0 (1-byte unsigned integer) and 2051 (1 half-float), fixing various TMS #FE and Paper Mario models.
Added scaling modifier to bones, which should fix certain models having misaligned parts (e.g. Balloon Yoshi from NSMBU).
Re-implemented the ability to import more than one BFMDL at once.
Fixed UV mapping for models with type 519 yet again, *NOW* it should be correct (NSMBU's Bowser's pupils were broken previously).
Fixed Wind Waker HD models from being accidentally broken *again*.
Changed the default UV importing option to "Merge".

https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0
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Thanked by: Pingus!, Sylk


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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 06-24-2017, 07:37 PM

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