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How should weird UV maps be handled?
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(05-15-2016, 09:31 PM)Jinzo-Advance Wrote: Try setting the texture on the right as the diffuse color. The one on the left shouldn't be set as the diffuse color, but may need the alpha set. Try that and see what happens. If you want, I could take a look at the eyes of Twili Midna to see what if I can find some work around in blender.

I have, that's what the second-to-last picture is. The UV mapping wraps around, but it falls on a black spot in the iris texture. The texture on the left is set to control the specular intensity and colour. The image on the right is the diffuse colour.
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How should weird UV maps be handled? - by Poyo - 05-15-2016, 05:36 PM
RE: How should weird UV maps be handled? - by Poyo - 05-15-2016, 09:48 PM

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