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FF:Brave Exvius // Defining spritesheet frames help
2.0 added a lot of unit sprites, almost to the point where it is caught up with JP. Not many of them are missing now. Once GL hits 3.0 it should be up to speed.
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RE: FF:Brave Exvius // Defining spritesheet frames help - by cooliebk18 - 03-05-2017, 08:28 PM

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