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FF:Brave Exvius // Defining spritesheet frames help - Printable Version

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FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-22-2015

First time posting here.
I got the sprite sheets from a new mobile game called Final Fantasy Brave Exvius while it was in open beta.
Trying to make sense of the csv files which defines each frame/frame to use/offset etc, that goes with them... but can't.

Example:

{Spritesheet} http://i.imgur.com/3EBdWUo.png

{Main} https://dl.dropboxusercontent.com/u/21020691/FFBE/unit_cgg_206000504.csv 
+ either: 
Can anyone figure it out?
Thanks.


RE: FF:Brave Exvius // Defining spritesheet frames help - DarkGrievous7145 - 09-25-2015

Welp, I have NO ideas...

Nothing appears to be encoded in the png file, but i don't have the tools to really analyze png metadata, anyways.
Even so, some websites automatically delete metadata from images... Maybe try uploading the original image to dropbox as well

Those csv's are ...IDK...
I cannot think of anything that seems it would be a valid data format, and advise trying to find the code that is used to read them. Finding other data files is also probably a good idea. These just lack FAR too much data to possibly be everything required for an animation

My only guesses were frame numbers, which were too many consistencies...
rgba /argb, rgb or something similar color values also seemed possible, but still didn't make too much sense...
Or maybe the id's of sprite components, but again...NOTHING SEEMS TO FIT...

This is all I can do/say, so...
Good luck!

Oh, and if you're having issues opening csv, try Excel.
There are probably other free, and not exclusively windows solutions, but idk what they might be.
Possibly the document editors (namely for spreadsheets) in google drive/google docs.
I rarely encounter any form of spread sheet or other data tables, such as csv. That said, I don't research them too much.


RE: FF:Brave Exvius // Defining spritesheet frames help - puggsoy - 09-25-2015

(09-25-2015, 04:44 AM)DarkGrievous7145 Wrote: There are probably other free, and not exclusively windows solutions, but idk what they might be.

LibreOffice is a good cross-platform alternative to MS Office, including Excel.


RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 09-25-2015

I've never heard of this game, but I really hope you can get it working. These sprites are REALLY cool. AAAH! Shaow and Interceptor!


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-25-2015

(09-25-2015, 04:44 AM)DarkGrievous7145 Wrote: Maybe try uploading the original image to dropbox as well
Hmm, here goes. https://dl.dropboxusercontent.com/u/21020691/FFBE/unit_anime_206000504.png

(09-25-2015, 07:48 AM)Ton Wrote: I've never heard of this game, but I really hope you can get it working. These sprites are REALLY cool. AAAH! Shaow and Interceptor!
Here's a few more.
Art: http://imgur.com/a/7B6gw
Spritesheets: http://imgur.com/a/0Yk99
Boss spritesheets: http://imgur.com/a/yilsi


RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 09-25-2015

Gorgeous! Is this an official release?


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-25-2015

(09-25-2015, 02:52 PM)Ton Wrote: Gorgeous! Is this an official release?

Release date ETA for the Japanese version is this fall and... International release as early as possible, supposedly.


RE: FF:Brave Exvius // Defining spritesheet frames help - Dazz - 09-25-2015

Most excellent. Would love to see these up on the site! Big Grin


RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 09-25-2015

Same. It's nice to see everyone getting some animated 2D sprites!


RE: FF:Brave Exvius // Defining spritesheet frames help - DarkGrievous7145 - 09-25-2015

My friend says the png has no metadata, so that's one option crossed off the list.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-25-2015

Here, I'll just put up everything I managed to extract from the cpks and hopefully someone more knowledgeable will be interested in digging through them. I probably missed some important files or something. :/

Source files: http://resourcebase.cbt.exvius.com/lapis/resource/


Units
Backgrounds
Monsters
Characters
Misc


RE: FF:Brave Exvius // Defining spritesheet frames help - DarkGrievous7145 - 09-26-2015

The problem seems to be you need data files, or the game's source code, or information about what was used to make the game.

those sprite sheets are pretty useless without the data or code that is used for animating them.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-26-2015

(09-26-2015, 01:44 AM)DarkGrievous7145 Wrote: The problem seems to be you need data files, or the game's source code, or information about what was used to make the game.

those sprite sheets are pretty useless without the data or code that is used for animating them.
Probably need to dig through the msts...
Not something that I can do though.


RE: FF:Brave Exvius // Defining spritesheet frames help - DarkGrievous7145 - 09-26-2015

what other files were in the cpk's?

just sprite sheets?

and were they already in .png format?
or were they .dds?

also, going to be away for a while after posting this...
don't expect immediate reply


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 09-26-2015

(09-26-2015, 01:11 PM)DarkGrievous7145 Wrote: what other files were in the cpk's?

just sprite sheets?

and were they already in .png format?
or were they .dds?

also, going to be away for a while after posting this...
don't expect immediate reply
All as-is, png + one CGG file/per character and a CGS for every animations/per character. {.csv}
The only extra info would be in the msts, I think.