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FF:Brave Exvius // Defining spritesheet frames help
(09-01-2016, 08:33 AM)vgrdragoon Wrote: Are you guys still trying to figure out the angle and blend issues? I came across this thread and got me interested in getting this to work. I believe I have the issues resolved though I rewrote the script in javascript running on a nodejs environment. I based the code off puggsoy's and the python script from pastebin that albion linked. You can take a look at it on my github here: https://github.com/dsxragnarok/FFBE-spri...-assembler

Puggsoy, try reversing your steps regarding the rotation and flipping. I fixed the angle issue by doing the flip before rotate.

Let me know if there are any issues, suggestions for improvements.

I'd love to test this out, but I am sort of new to this. Can you provide any sort of walkthrough to get started?
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RE: FF:Brave Exvius // Defining spritesheet frames help - by cooliebk18 - 11-22-2016, 11:04 PM

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