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FF:Brave Exvius // Defining spritesheet frames help
It's... not a QuickBMS script. It's Haxe code. You'd have to download and install the Haxe compiler as well as various libraries that this program uses, then compile it as a Neko application.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 06-21-2016, 02:35 AM

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