Users browsing this thread: 2 Guest(s)
FF:Brave Exvius // Defining spritesheet frames help
Well the Python code seems more broken that what I came up with so I'm giving up on that. I did notice that I was doing something a bit wrong, the rotations are indeed supposed to be negative (in all cases, not just with Z flipping). That said, it doesn't seem to fix this problem, it just rotates the blade an extra 180 degrees.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by:


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 06-21-2016, 12:11 AM

Forum Jump: