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FF:Brave Exvius // Defining spritesheet frames help
(06-20-2016, 10:55 PM)puggsoy Wrote: There's 1 for flipx, 2 for flipy, and 3 for both (which unless I'm mistaken equates to flipz), which I am doing.

I've recently been learning more Python so I'll see if I can actually get the original code to work, and see if it produces any better results. At the very least it might clear up where I'm going wrong.

Yes, i used 3d rotation, so flip z = flip x + flip y. Here's the trick that I did to resolve to issue: when rotation value x > 0, I flip z then rotate by -x degree.
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RE: FF:Brave Exvius // Defining spritesheet frames help - by haivl - 06-20-2016, 11:46 PM

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