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FF:Brave Exvius // Defining spritesheet frames help
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(06-20-2016, 07:04 AM)puggsoy Wrote: Sorry, just been a bit busy recently. I'm not actually sure what's wrong, as far as I can tell my code is now working as it should in terms of rotation. I'm gonna look into it this week and hopefully it should be sorted.

I think, the problem with the sword is because the flip data is not correctly translated. As I remember, the flip column data has values as 0,1,2,3: 0->no flip, 1->flipx, 2->flipy, 3 flipz, combined with negative rotation data, you will be able to solve the issue.
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RE: FF:Brave Exvius // Defining spritesheet frames help - by haivl - 06-20-2016, 07:42 AM

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