Users browsing this thread: 1 Guest(s)
FF:Brave Exvius // Defining spritesheet frames help
#61
We'll know more as the game gets closer to release.
That said, having a fully animated Umaro sheet is blowing my mind right now.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by Ton - 10-16-2015, 10:50 AM

Forum Jump: