Users browsing this thread: 3 Guest(s)
FF:Brave Exvius // Defining spritesheet frames help
#25
(10-03-2015, 06:53 AM)puggsoy Wrote: [Image: Lcsv9sR.png]

I got the construction down! That's the cgg files, tomorrow I'll get onto the cgs ones and making GIFs. I can also make it spit out strips instead of GIFs, which should be easier for sheeting up.

EDIT: I forgot to mention, there's also code for stuff like rotation and blend filtering (which I still have to put in). Although this would produce the sprites as they appear in the game, it would taint the "pure-ness" of the actual pixels. So I would suggest submitting the parts as separate sheets in addition to these, even if they're not as directly useful.
I love you.
"Knowledge can't be kept in a bottle or sealed in a box.
It yearns to be spread and shared."



Reply
Thanked by: puggsoy


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-03-2015, 11:55 AM

Forum Jump: