Users browsing this thread: 1 Guest(s)
doom and freedoom style monster workshop
#2
Oh wow. You've definitely got that old-school FPS look going on. I've never been a fan of chrome shading but these are quite well done!

My main suggestion here would be to raise the number of frames a little bit or adopt a different animation style. The current style you have here is stand-left-stand-right but it's possible to achieve a smoother animation by drawing two walking frames and flipping them to make a 4-frame animation. It's kind of hard to explain, but Chrono Trigger did something similar by flipping a 3-frame animation to make a 6-frame animation. This flipping will only work for the front-facing and back-facing sprites, but since those are the most commonly seen sprites it might help to make them a little smoother.
Reply
Thanked by: recme


Messages In This Thread
RE: doom and freedoom style monster workshop - by DragonDePlatino - 03-21-2015, 10:09 PM

Forum Jump: