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Persistent spline width? (3D Rendering Q)
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I think what you're looking for is an orthogonal camera projection. It should be something very simple to do, but I don't have 3Ds Max so you'll have to google it yourself.

~By the way, an ortho projection is how 2D games are made, it's not "psuedo".

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If you mean to have the effect on a single specific object, not the entire scene, then I don't know, sorry.
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RE: Persistent spline width? (3D Rendering Q) - by TheShyGuy - 01-01-2015, 05:07 PM

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