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Sage's/Forte's Sprites and things
#90
Have you tried building your pixel art over a base skeleton? I'd think that would really improve your work, as your sprites and shading seem to be really dang good, but some of the posing seems to be iffy, to say.

Try building over a hierarchy.

-Base skeleton

-Then the main base forms

-After, add clothing over the base forms. This is to plan the cloths out better after you got the base pose, since drawing the cloths while not having the pose planned can distract the details.

-And then minor details (Such as fingers, hair splits, toes)

-After that, add colour

-Then add shading.

Also, try to redraw each frame rather than editing them. This tends to help me get the idea of what to draw each frame, and then I'd clean it up to make it flow better.
I like to make models in my free time. I also make weird games, too.
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Messages In This Thread
RE: Sage's/Forte's Sprites and things - by Koh - 07-28-2014, 10:35 PM
RE: Sage's/Forte's Sprites and things - by Ton - 07-29-2014, 03:20 PM
RE: Sage's/Forte's Sprites and things - by Kelvin - 01-01-2015, 01:46 PM
RE: Sage's/Forte's Sprites and things - by Virt - 01-05-2015, 07:23 PM
RE: Sage's/Forte's Sprites and things - by Ton - 06-30-2015, 03:34 PM
RE: Sage's/Forte's Sprites and things - by Filler - 07-12-2015, 10:26 PM
RE: Sage's/Forte's Sprites and things - by Valo - 11-06-2015, 05:44 AM

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