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Taking a crack at game development
#20
Awesome, now I've got a better idea of how the game should look and feel.

If you think Goblin Misadventure Quest is a better choice, then I'd say go with it. The fact that it's completely fictional means you can also experiment a bit and don't have to comply as much with any restrictions or inconsistencies that might crop up when making a game based on the community.

I am still wondering how you intend to implement puzzles. Will they be separate mini-games, or will they still be in the core gameplay style? Or a mixture?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: E-Man, psychospacecow


Messages In This Thread
Taking a crack at game development - by E-Man - 07-19-2014, 07:58 AM
RE: Taking a crack at game development - by E-Man - 07-20-2014, 11:28 AM
RE: Taking a crack at game development - by E-Man - 07-22-2014, 05:05 PM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 06:24 AM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 12:19 PM
RE: Taking a crack at game development - by E-Man - 07-24-2014, 05:18 PM
RE: Taking a crack at game development - by E-Man - 07-27-2014, 05:38 PM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:58 AM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:07 PM
RE: Taking a crack at game development - by puggsoy - 07-29-2014, 03:34 AM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:00 AM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:43 AM

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