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Taking a crack at game development
#9
The thing about gameplay in a click and point adventure game is that it's literally the same for each one. Despite games done by Humungous having a simpler interface compared to other adventure games and games like Grim Fandango and Escape from Monkey Island having a slightly different feel overall, most click and point adventure games have no real differences with their core mechanics. In other words, it's just the same game with a different skin and altered puzzles.

Going by how standard adventure games work, you could expect these mechanics from this game.

- The playable character is able to take objects and use them in the world to either progress through the game or cause an amusing reaction.

- When interacting with NPCs, a dialog tree is used to make choices on what to say in order to get different reactions and information.

- At least three different buttons are used when dealing with a person or object. A speak button, an interaction button, and an examine button. All of these should be self-explanatory.

- Sometimes, the need for combining items pops up. They would create new items that would be used in other puzzles.


If you want to see a lot of these mechanics in action, try watching this video. It's the gameplay from the Curse of Monkey Island.

I'm sorry that I didn't say a whole lot about gameplay before, but since games like these are heavily story-driven, a lot of the preproduction revolves around refining the plot first.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Messages In This Thread
Taking a crack at game development - by E-Man - 07-19-2014, 07:58 AM
RE: Taking a crack at game development - by E-Man - 07-20-2014, 11:28 AM
RE: Taking a crack at game development - by E-Man - 07-22-2014, 05:05 PM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 06:24 AM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 12:19 PM
RE: Taking a crack at game development - by E-Man - 07-24-2014, 05:18 PM
RE: Taking a crack at game development - by E-Man - 07-27-2014, 05:38 PM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:58 AM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:07 PM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:00 AM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:43 AM

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