11-17-2015, 05:48 AM
considering the size of the NES futuristic character, I think you could use different tiling for more colors. 3 Colors for a sprite that big is too harsh on the eyes. every 8x8 tile can receive 3 colors + transparency, maybe you can use that to your advantage.
As for the full color version, i think that the armor would look better with highlight speculars to make it more like metal. So far it's so opaque.
Fallen dragon warrior doesn't loor lreally fallen, it looks like casual kneeling (like when getting a small coin on the ground). To give him a more "fallen" aspect, make his body "drape" and lean a little more, as if he was tired and exhausted.
As for the full color version, i think that the armor would look better with highlight speculars to make it more like metal. So far it's so opaque.
Fallen dragon warrior doesn't loor lreally fallen, it looks like casual kneeling (like when getting a small coin on the ground). To give him a more "fallen" aspect, make his body "drape" and lean a little more, as if he was tired and exhausted.