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How on earth do you rip Pikmin models?
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(02-22-2015, 03:07 AM)humbert0 Wrote:
(02-22-2015, 02:43 AM)Radzdahound Wrote:
(02-22-2015, 02:23 AM)humbert0 Wrote: Thanks  Smile  however Dolphin runs too slow for me when using 3D ripper so i never tried it. guess i'll have to depend on you for the models  Tongue (unless theres a way to fix that) and the screenshots look good!

Thanks. And, no problem! Smile I'll send em' to you once I've got them in a "usable" state, i.e. they don't have terrible, glitch-y textures or weird polys. But not tonight, though. Wink  It's getting late...

Oh, probably should've asked this earlier, but what models do you want, exactly? I'll try and rip as many as I can, just wondering which ones you want in particular.

As for Dolphin being slow, you really only need to have the game open long enough so that you can get to a part that contains a model you want and press F12. For example, if you want the first level's terrain as a model, just get to the first level, then press F12 and it (Along with absolutely everything else remotely 3D in that scene, including the 3D cursor! xD) will be captured and exported as a model. Your PC doesn't need to be too fast to rip them as it's a one-time process. You just have to press F12 once and wait for it to finish exporting. It may take longer, but as long as your PC can play the game at around 10-15 fps, it should be fast enough to complete exporting everything in about 5-10 minutes.

Though if it can't, I completely understand. I used to have nothing but a old Windows 7 laptop as my main PC (Not that long ago! I still had it until around May 2014, actually! xD) which had... specs? I think. I think it had specs. xD Dolphin ran at 2 fps on lowest settings in linux with absolutely nothing else open (Including background tasks, some even necessary for certain OS features.)...

We're talking single-cored Celeron with a mere 2 gigs of RAM and an integrated intel GPU here. It wasn't exactly the fastest thing in the world... (Even file browsing is incredibly laggy! And I'm not talking about the time it takes to read/write files. I mean just waiting for the flie explorer window to open!) so, yeah. If your PC isn't capable of ripping models, I won't hold it against you. Tongue 

Anyway, I'm going to log off for tonight, so if you post anything, well, that's why I'm not seeing it. Night! (Or whatever time it is where you live. Tongue)

That'd be nice Smile Though its fine whatever models you feel like ripping in all honesty, but if i had to pick it would be appreciated to get the model for Olimar, the pikmin, and bulborbs. Thats all i can think of for now. As for Dolphin and 3D ripper though, it runs at a merely 2 fps and i just don't have the patience to wait all that long for it thanks for the information otherwise.

Yea that sounds like a pretty old laptopTongue I just recently got a new one as well but its still not the greatest but a huge upgrade from a laptop that's disc drive was broken, was missing keys(and the inputs on the membrane under the keyboard for the keys was fried also i believe), and having had water spilled all over it: Tongue that was a mess to clean Cry  but other than that night to you also! Sorry to keep you up so late. think i'll head to bed myself.

Lol. Yeah, it was pretty old. I totally understand about the laptop thing. If you're getting 2 fps, I definitely don't blame you for not wanting to extract the models!

I've been busy today so I didn't get as much done as I wanted to, but I did manage to texture Olimar's model! Smile

His model is un-rigged and has low-polys (As the Wii/Gamecube had some hardware limitations.), meaning it won't look astounding unless you play with it a bit (For some reason a subsurface modifier messes everything up, so I couldn't smooth him. I'll look into this.), and you'll have to make your own bones or else you won't be able to pose him properly, but here ya' go:

[Image: sTvOBBz.jpg]

...Yeah, and I'll fix the light on this helmet. Tongue

Here's the .dae model:

https://www.dropbox.com/s/hrbrxdpu86hzbq...r.dae?dl=0

And here's a .obj version:

https://www.dropbox.com/s/xboycdogjwybyb...r.obj?dl=0

Lemme' know if you have any problems with it! Wink 
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RE: How on earth do you rip Pikmin models? - by Radzdahound - 02-22-2015, 08:03 PM

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