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TheMario360 (Playable character) (?)
#32
Have his upper body lean a bit. Right now, it's way too vertical and doesn't mix well with the back leg and with how much his front knee jumps out. Looking at his feet now, his front foot loses a pixel. His back foot doesn't give the impression of of overlap/bending. It removes visual oomph from the punch.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
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RE: TheMario360 (Playable character) (?) - by TheShyGuy - 05-28-2014, 03:18 PM

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