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TheMario360 (Playable character) (?)
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(05-27-2014, 12:20 PM)Iocus Wrote: I don't mean to be discouraging, but please, please, look at some references. If you don't understand a certain motion in your animation, references are invaluable.

Be it Street Fighter, King of Fighters, Super Smash Bros...hell, try doing your intended motion in front of a mirror, even that gives you a certain notion of what you should aim for.


Right now, it seems his fist is sprining off his shoulder, his arm completely growing out of it. The torso is the one supposed to be leaning in, not his head. The stepping forth of the foot as he jabs doesn't make much sense to me either.

I'm not even asking an indepth study or anything. Just a glance, just a couple of minutes, take an existing game's punching animation and compare it to yours, draw out what they did that you did not. You don'y have to carbon copy it, either, just get an idea of the motion.

You know what, I might just do that. (and some of you might already know what character I'm going to use as reference)
I make webcomics. You can check it out if you want.

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RE: TheMario360 (Playable character) (?) - by TheMario360 - 05-27-2014, 12:25 PM

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