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TSR COMPO Vol.3: "In the name of goodNES"
#49
(08-29-2012, 08:11 PM)Meta Wrote: we're not making real NES games, just stuff that uses the NES's palette and color restrictions per tile.

TSR aint that cool for something more elaborated(yet, i supose).
I'd make it fit the technical limitations, but I'm pretty sure my screen would look a lot emptier, especially because I'm using a black background. I suppose I could try using some other tricks, but I think that would require me to re-plan the whole thing.

(08-28-2012, 12:01 AM)Sir Zabadabenabadaba Wrote: That looks awesome, Keiang!
The one concern I have about it is that the new and improved knight has now outgrown his platforms, which look puny in comparison to everything else.

[Image: 2q9w7rl.pngv]
Thanked by: Gaia, Zadaben, Garamonde, Kami, Guy, Shade, Ton


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RE: TSR COMPO Vol.3: "In the name of goodNES" - by Keiang - 08-30-2012, 06:15 PM

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