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TSR COMPO Vol.3: "In the name of goodNES"
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(08-29-2012, 01:58 AM)Vipershark Wrote:
(08-28-2012, 10:19 PM)Ekoi Wrote:
(08-28-2012, 09:21 PM)Meta Wrote: most of these mockups (if not all of them) would suffer horrible amounts of flickering( http://en.wikipedia.org/wiki/Flicker_%28screen%29 )

Pointing out that something will be a problem is pretty useless without why it is a problem.

...what?
Aside from it being in the link there, it's already been posted in the thread.
[Image: nes_spec.gif]

NES games can only support so many things both onscreen and on the same scanline at one time.
When there are too many things, you get a bunch of flickering and things start to disappear. This is seen a lot in Megaman games, for example.

In other words, while a lot of this stuff would technically *run*, it'd look awful and you wouldn't even be able to see any of it most of the time. Possible, but highly impractical.

Oh wow, I didn't realize how much detail that image went into
/egg on my face
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Thanked by: Garamonde


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RE: TSR COMPO Vol.3: "In the name of goodNES" - by Phantom Killah - 08-29-2012, 11:14 AM

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