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TSR COMPO Vol.3: "In the name of goodNES"
#43
seriusly?

it is that hard to realise how cluttered all these mockups are? besides, you're quick to get hurt by something thats purely optional considering how the challenge aims towards the nes's graphical restrictions, not its technical limitations. there is a reason why you want a cleaner, more simplified display on screen(huds, for example) and that reason did not only were the result of aesthetic choices, but rather due said technical limitations. things were meant to be made in a particular way for a reason, and going beyond that required both the skill of the programmers and the artist to pull stuff like castlevania's hud for example.

you can take this either to your benefit or simply ignore it.


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RE: TSR COMPO Vol.3: "In the name of goodNES" - by Cobalt Blue - 08-29-2012, 12:39 AM

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