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TSR COMPO Vol.3: "In the name of goodNES"
#4
Also, would you mind defining the exact graphical limitations you want us to work in? I know the general "4 colors including background" stuff and the palette, but are we working with stuff like this?
Quote:Sprites are 8 pixels wide and may be 8 or 16 pixels tall, although the choice must be made globally, as it affects all sprites (Contra and Super Mario Bros. 3 for example use 8x16 mode).
and this?
Quote:Up to 25 simultaneous colors may be used without writing new values mid-frame: a background color, four sets of three tile colors and four sets of three sprite colors. This total does not include color de-emphasis.[61] The NES palette is based on NTSC rather than RGB values. Normally, every group of four tiles (in a 2x2 square) must share the same colors, but one mode of the MMC5 relaxed this to one palette per tile.
Thanked by: Sketchasaurus


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RE: TSR COMPO Vol.3: "In the name of goodNES" - by Keiang - 08-22-2012, 11:43 PM

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