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Sprite Ripping Project 5: _____-em-up!
Sorry for the double post, it's just submitting that's all...

64th Street: A Detective Story (Arcade)
Playable Characters
[Image: t7BIv.png]

B.Rap Boys (Arcade)
Enemies and Bosses
[Image: jmXV9.png]

[Image: wYtLI.png]

Yes, the thread was the one that gave me an idea. The tileviewer in the later MAME versions are quite awful and had to have the window at a strange resolution 415x339 just so the tiles can be at the proper size (16X16). It doesn't help that the game is cheap and unable to beat the final boss (there are no cheats either to help) due to that you have to beat him in 1 life and any enemy/boss takes lots of hits to defeat them. Also apart from the basic enemies (that's the guy I ripped, "Master Higgins", "black dude"), when the enemy/boss is about to die its palette rotates between light to dark, same thing to the playable characters when you start/continue. Strangely enough in the ROM, it credits Taito, Atlus, Namco and some Korean company with all their correct logos. Hmm... I thought Kaneko published it.

Oh and there are no character names at all...


Messages In This Thread
Sprite Ripping Project 5: _____-em-up! - by Ton - 05-16-2012, 01:39 AM
RE: Sprite Ripping Project 5: _____-em-up! - by Yawackhary - 07-27-2012, 12:23 PM

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