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Fortune Street
#8
This is something that I know BrawlBox would be best to use with exporting the models. The Mario characters (and the Dragonlord) have bodygroups, from what I've seen when viewing the models. And as those who have used it may know, the models exported with BRRESViewer are all condensed into one polygon group, so the bodygroups (alternate eye sets, mainly) are hard to separate/remove manually, while they would all be in individual polygon groups from a BrawlBox export.
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Messages In This Thread
Fortune Street - by Dazz - 12-07-2011, 10:03 AM
RE: Fortune Street - by Roxas358 - 12-07-2011, 10:42 AM
RE: Fortune Street - by Dazz - 12-07-2011, 10:45 AM
RE: Fortune Street - by Roxas358 - 12-07-2011, 10:50 AM
RE: Fortune Street - by Dazz - 12-07-2011, 11:20 AM
RE: Fortune Street - by Roxas358 - 12-07-2011, 12:48 PM
RE: Fortune Street - by Garamonde - 12-07-2011, 07:30 PM
RE: Fortune Street - by Random Talking Bush - 12-07-2011, 07:40 PM
RE: Fortune Street - by Dazz - 12-08-2011, 04:03 AM
RE: Fortune Street - by Random Talking Bush - 01-02-2012, 02:48 AM
RE: Fortune Street - by Peardian - 01-02-2012, 02:41 AM
RE: Fortune Street - by valforwing - 01-09-2012, 01:45 AM

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