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Emulating 1up's style
#8
(04-30-2009, 05:09 PM)1up Wrote: hair is pillowed, face is too wide, the leg on our right looks fucked up, not enough shading, you need to stop being so scared to get into the center of sprites. i had that problem for awhile, stop only shading around the edges of the sprite and try to show some more detail.

the hair shouldnt be that curvy(unless the ref there in inaccurate, there's no need to try and curve the spikes all over the place, leaving them straight will look fine) his suit should be a bit baggier too

you should be able to see more of the arm holding the gun, the gun should also be resting on his shoulder unless he's got SUPERMAYON STRENGTH

arm closest to us is either too thick, or the arm behind him is too thin, pick whichever one you want to fix

fix the weeaboo eyes

i c wut u mean, didn't mean to pillowshade the hair :v did that first looked good then forgot to go back and fix it, the gun's supposed be resting under his armpit but now that I think about it that doesn't work either... hmm..
[Image: mecha.gif][Image: radicalgv6.png][Image: mechar.gif]
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Messages In This Thread
Emulating 1up's style - by Mecha - 04-30-2009, 02:52 AM
RE: Emulating 1up's style - by Mega_Virus - 04-30-2009, 03:23 AM
RE: Emulating 1up's style - by Raytheon - 04-30-2009, 05:17 AM
RE: Emulating 1up's style - by Kosheh - 04-30-2009, 07:35 AM
RE: Emulating 1up's style - by Rökkan - 04-30-2009, 12:06 PM
RE: Emulating 1up's style - by triptych - 04-30-2009, 05:09 PM
RE: Emulating 1up's style - by Mecha - 04-30-2009, 11:05 PM

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