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Assistance regarding plist files in Cookie Run Ovenbreak
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(02-15-2022, 01:04 PM)ApertureAtlas Wrote:
(02-15-2022, 12:35 PM)RiffOsci Wrote: I think this should help you.

I believe the programmers implemented a custom mechanic about the animation speed. Not sure on how to get them to read, too... The only solution I have is to program an application made in Cocos2d-x that implements the same mechanic seen in CROB.

Hey! Thanks for the response.

Problem is, I.. don't really know how to program a application for that kind of stuff, so I guess that means that I'm in a roadblock of some sorts.

Then again, I'm at least trying to, at the very least, attempt to cut the sprites from the sheet, but so far, no results..

Maybe that could clarify things a bit? Not sure, but hopefully you get what I'm saying here-

Oh, I know a way to cut the sprites from the sheets! 
Here's the tool.

You're going to need the sheet and the .plist file corresponding with the same filename of that sheet.
Out of all the sheet separating tools I tried, this one is the best.

(For the "stand", "state" and "ani_" sheets, you need to edit out a little stuff inside the .plist files. Remove the subfolder (Example: "ani_cookie0001/", "cookie0001_stand/", "cookie0001_state".) and you should be good to go!)
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.

PFP from The Epic Tales of Captain Underpants.
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RE: Assistance regarding plist files in Cookie Run Ovenbreak - by RiffOsci - 02-20-2022, 10:47 AM

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