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Assistance regarding plist files in Cookie Run Ovenbreak - Printable Version

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Assistance regarding plist files in Cookie Run Ovenbreak - ApertureAtlas - 02-15-2022

Hey ho! Figured out how to rip the game itself, but I've noticed that there is specific .plist files for each cookie, and I don't really seem to know how to read them-

As seen in the attachment, I'm pretty much just.. stuck, I have no clue how to read this at all.

Help would be appreciated! If I posted in the wrong section, please inform me. I'm still new to this, after all!

   


RE: Assistance regarding plist files in Cookie Run Ovenbreak - RiffOsci - 02-15-2022

I think this should help you.

I believe the programmers implemented a custom mechanic about the animation speed. Not sure on how to get them to read, too... The only solution I have is to program an application made in Cocos2d-x that implements the same mechanic seen in CROB.


RE: Assistance regarding plist files in Cookie Run Ovenbreak - ApertureAtlas - 02-15-2022

(02-15-2022, 12:35 PM)RiffOsci Wrote: I think this should help you.

I believe the programmers implemented a custom mechanic about the animation speed. Not sure on how to get them to read, too... The only solution I have is to program an application made in Cocos2d-x that implements the same mechanic seen in CROB.

Hey! Thanks for the response.

Problem is, I.. don't really know how to program a application for that kind of stuff, so I guess that means that I'm in a roadblock of some sorts.

Then again, I'm at least trying to, at the very least, attempt to cut the sprites from the sheet, but so far, no results..

Maybe that could clarify things a bit? Not sure, but hopefully you get what I'm saying here-


RE: Assistance regarding plist files in Cookie Run Ovenbreak - RiffOsci - 02-20-2022

(02-15-2022, 01:04 PM)ApertureAtlas Wrote:
(02-15-2022, 12:35 PM)RiffOsci Wrote: I think this should help you.

I believe the programmers implemented a custom mechanic about the animation speed. Not sure on how to get them to read, too... The only solution I have is to program an application made in Cocos2d-x that implements the same mechanic seen in CROB.

Hey! Thanks for the response.

Problem is, I.. don't really know how to program a application for that kind of stuff, so I guess that means that I'm in a roadblock of some sorts.

Then again, I'm at least trying to, at the very least, attempt to cut the sprites from the sheet, but so far, no results..

Maybe that could clarify things a bit? Not sure, but hopefully you get what I'm saying here-

Oh, I know a way to cut the sprites from the sheets! 
Here's the tool.

You're going to need the sheet and the .plist file corresponding with the same filename of that sheet.
Out of all the sheet separating tools I tried, this one is the best.

(For the "stand", "state" and "ani_" sheets, you need to edit out a little stuff inside the .plist files. Remove the subfolder (Example: "ani_cookie0001/", "cookie0001_stand/", "cookie0001_state".) and you should be good to go!)