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HELP - Mario Party Island Tour's UVs mess up for more than one mesh
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There seems to be an error with the UVs whenever I use SPICA and Ohana to extract models from Mario Party Island Tour.  The model looks fine in SPICA as the textures and UVs are in the right place.  However, when I export the model as either a .dae file or an .smd file and import it into 3DS Max, the UVs are only kept for the eyes.  For the other meshes, all of the UVs are shrunk to almost nothing.

A[Image: XdO4U7O.png]
[Image: 6b7d7gL.png]

This is the result of what happens to the UVs.  Is there a way to fix this issue, or would I need to export it with another tool?
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HELP - Mario Party Island Tour's UVs mess up for more than one mesh - by TravixMan - 11-23-2020, 10:30 PM

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