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Ripping models from Tigger's Honey Hunt (2000)
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(03-22-2020, 06:03 PM)Cavan Ashton Wrote: Use the latest version of Project64 with the LemD3D8 graphics plugin. Run the game that you want with the plugin and pause to a point where you want to rip. Next, go into the graphics plugin's settings and check "Export VRML" and get out of the settings. Next what you want to do is you need to quickly unpause and then pause the emulator to rip everything from the 3d scene. (All the ripped files go to C:/VRML) And then you can import the VRL file in Blender and there you have it. Good Luck!

It kind of worked. But it seems like it misinterpreted the vertex colours and I wonder if those can be fixed.

In Material and Render mode, the vertex colours don't work. But in Solid mode, I'm not entirely sure but it does seem like the colours of the polygons kinda match the vertex colours in-game.

In-game
[Image: unknown.png]

In Material Preview mode:
[Image: unknown.png]

In Solid mode: 
[Image: unknown.png]
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RE: Ripping models from Tigger's Honey Hunt (2000) - by KingYoshi - 05-10-2023, 07:55 AM

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