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Yu-Gi-Oh! DOR Ripping
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(12-05-2021, 01:18 AM)ChrisHandsome Wrote: I'm glad I found this thread hahaha. I recently got into ripping models from ps2 games, specifically yugioh games. I have a problem importing the models into blender when they're duelists of the roses rips but I've been able to get rips from capsule monster coliseum. Any idea why the DOR rips would seemingly import as invisible in blender?

EDIT: Oh snap, so I had to drag the model a different direction than capmon models. Do you have a recommended x,y,z amount to adjust the models to so they're not skewed and/or are adjusted properly every time?

It's been a while since i've done it, but i'm still interested in getting models from the game. If you can't see the UV's they are super large, I could find a way to resize the to a smaller size on blender so I used 3Ds Max. Now i'm just kinda stuck in getting the textures to align perfectly with the UV's.
As for the model adjusting not really, I usually just stretch it until it looks good.
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Messages In This Thread
Yu-Gi-Oh! DOR Ripping - by XendrickBlue - 07-04-2019, 08:12 PM
RE: Yu-Gi-Oh! DOR Ripping - by hyold - 01-28-2021, 09:05 PM
RE: Yu-Gi-Oh! DOR Ripping - by johnhaste - 07-22-2021, 01:31 PM
RE: Yu-Gi-Oh! DOR Ripping - by eu. - 08-16-2021, 01:17 PM
RE: Yu-Gi-Oh! DOR Ripping - by ekaj02 - 08-17-2021, 03:30 AM
RE: Yu-Gi-Oh! DOR Ripping - by eu. - 08-17-2021, 05:33 AM
RE: Yu-Gi-Oh! DOR Ripping - by ChrisHandsome - 12-05-2021, 01:18 AM
RE: Yu-Gi-Oh! DOR Ripping - by eu. - 12-06-2021, 02:24 PM

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