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Help with edges of ripped models BLENDER
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Hello I have some difficulties over the time i tried to rip YU-GI-OH CAPSULE MONSTER COLISEUM PS2 statues and i well kinda succeded but the problem that i have is :
when i put the model in the center of the screen and separate the parts of the model that model have vertex and hedges separated from one to another, when i tried to fill those spaces i realized that those separated vertex had the faces of the rest of the model
So can you explain to me how to move and attach those vertex to each other without filling the faces??
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Help with edges of ripped models BLENDER - by axxell26 - 03-12-2019, 01:55 AM

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