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Help with edges of ripped models BLENDER - Printable Version

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Help with edges of ripped models BLENDER - axxell26 - 03-12-2019

Hello I have some difficulties over the time i tried to rip YU-GI-OH CAPSULE MONSTER COLISEUM PS2 statues and i well kinda succeded but the problem that i have is :
when i put the model in the center of the screen and separate the parts of the model that model have vertex and hedges separated from one to another, when i tried to fill those spaces i realized that those separated vertex had the faces of the rest of the model
So can you explain to me how to move and attach those vertex to each other without filling the faces??


RE: Help with edges of ripped models BLENDER - Floof - 03-17-2019

(03-12-2019, 01:55 AM)axxell26 Wrote: Hello I have some difficulties over the time i tried to rip YU-GI-OH CAPSULE MONSTER COLISEUM PS2 statues and i well kinda succeded but the problem that i have is :
when i put the model in the center of the screen and separate the parts of the model that model have vertex and hedges separated from one to another, when i tried to fill those spaces i realized that those separated vertex had the faces of the rest of the model
So can you explain to me how to move and attach those vertex to each other without filling the faces??

Assuming you mean that the parts are separate Objects, press A in Object mode (to select All) follow by CTRL+J (to join everything as one Object).
Then press tab to enter Edit mode, press A to select all verts and, in the toolbar on the left (press t to toggle it if there isn't one), scroll down to the "Remove" section and click "Remove Doubles".

Assuming the duplicate vertices are all in the same places, you should see a message at the top saying "Removed [x] vertices".

Hope this helps!