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Help me to ripping Rules of survival
#6
Well, the textures are going to be in files with a header "KTX 11" (meaning at the very beginning of the file). So, you have to have a hex editor to distinguish between the model files and textures, as both are stored as .dat files. Also, RMA Viewer is used for extracting models, not textures, so where is your trouble there?
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RE: Help me to ripping Rules of survival - by Resistiv - 11-28-2018, 06:31 AM

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