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What are the easiest platforms to rip from?
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(05-29-2018, 02:40 AM)Raccoon Sam Wrote: You know, now that you mention the Super FX chip – how many games were there anyway that utilised it for polygonal 3D stuff? There can't be too many... I think Star Fox model format has been figured out already.
But yeah, I'd say SuperFX games are among the hardest because there's —no— standardised catch-all or even catch-some method of ripping the models. Every individual game must have a specialised tool written for it. The same goes for PSX, sure, but at least there's TMD and you get a filesystem to begin with.

Yep, there were basically only a tiny handful. Aside from the 2 Star Foxes, Dirt Trax FX used 3d models for the track but not the racers, Stunt Trax FX and Dirt Racer both used 3d models for their cars (Tho I recall Stunt Trax used sprites for the wheels), and Vortex (The one I'd super love to see rips from) used it for the robot-stuff.

So, given the variety of games was tiny there, I can see it being plausible to develop individual ripping tools for all of 'em.

Tho, also out of curiosity, what is the ripping situation with the original Xbox and the Dreamcast, along with arcade games in general? Like, I'd presume the variety of arcade boards would make ripping from there difficult (Tho god I'd love to see somebody rip CarnEvil's models), but is there some factor to the Xbox and Dreamcast that I don't know about?
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RE: What are the easiest platforms to rip from? - by titleknown - 06-16-2018, 07:18 PM

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