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What are the easiest platforms to rip from?
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You know, now that you mention the Super FX chip – how many games were there anyway that utilised it for polygonal 3D stuff? There can't be too many... I think Star Fox model format has been figured out already.
But yeah, I'd say SuperFX games are among the hardest because there's —no— standardised catch-all or even catch-some method of ripping the models. Every individual game must have a specialised tool written for it. The same goes for PSX, sure, but at least there's TMD and you get a filesystem to begin with.
Once there was a way to get back homeward
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RE: What are the easiest platforms to rip from? - by Raccoon Sam - 05-29-2018, 02:40 AM

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