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Ripping PSX models with a hex editor?
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So I recently found out that someone extracted the whole 1st level of Bubsy 3D with a hex editor.



I'm wondering how this is done, and would this lead to better and more accurate PSX model extraction than generally using programs like PSXprev?

I assume it's brutally difficult, though.
I like to make models in my free time. I also make weird games, too.
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Ripping PSX models with a hex editor? - by Filler - 11-04-2017, 12:00 PM

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