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Ripping models from Atlas Reactor
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That's because the release version doesn't have the fix for crunched textures, so I've compiled it myself for you(above), with this version you can preview and properly rip the textures by default should rip .PNG if not go to options > export options


Usually the texture name will help find the model you're looking for, so for the image I posted, "Archer*" is what I searched in the filter for Scene Hierarchy and found "Hero_Archer_base_000_000" model, it'll rip the model in ASCII FBX which blender can't import, so you'll need to use Noesis to convert it to .dae, you might have to flip UVs as well there's a checkbox for this in Noesis.

might be a better explanation
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Thanked by: BoomXiY


Messages In This Thread
Ripping models from Atlas Reactor - by BoomXiY - 02-14-2017, 02:21 PM
RE: Ripping models from Atlas Reactor - by Hallow - 02-14-2017, 03:06 PM
RE: Ripping models from Atlas Reactor - by Hallow - 02-15-2017, 10:31 AM
RE: Ripping models from Atlas Reactor - by Hallow - 02-15-2017, 01:48 PM

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