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M&M Blast! Does not use Sappy engine
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What version of GBAmusriper (I assume you're using that), are you using?

As the most recent one has issues failing to detect sappy engines.

If anything else doesn't work, you could try VGMtrans to get the samples as .wavs. And then use Polyphone to compile a SF2 file.
I like to make models in my free time. I also make weird games, too.
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M&M Blast! Does not use Sappy engine - by ScottB - 01-15-2017, 09:38 PM
RE: M&M Blast! Does not use Sappy engine - by Filler - 01-17-2017, 01:30 AM

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